April 16, 2011

School Of the Day/ Year: Ice School!!




Ice School

“. . . with Persistence, Victory is assured.”



Ice Magic is all about persistence, slow but steady progression and advancement, like the great glaciers forever sliding across the landscape. Those who embrace the power of Ice, known as Thaumaturges, exhibit great patience and strength, but as a result they sometimes become rigid and inflexible. Thaumaturges use Chants to bargain or plead with Ice creatures to serve them.

Ice Magic has its origins in the great Ice Giants, a race of Titans that built massive castles in the sky in the Days Before.

  The Ice School will train its student wizards to take high amounts of damage and survive. Ice Wizards have the highest natural health points and defenses which enable them to take large amounts of damage without dying. It is very hard to defeat them. A lot of their functional spells have to do with increasing their defenses and absorbing damage. They also have the ability to taunt enemies, which forces the enemy to focus attacks on them. This can come in handy when playing in a group.


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April 16, 2011

Tour Around Wizard City

The Arena!!
Unicorn Way Entrance!

The Commons Of Wizard City

The Library Of Wizard City
The Pet Pavilion! 

Ravenwood!

Golem Court
Headmaster Ambrose's Tower
Shopping District!
Colossus Boulevard!
Olde Town/ Bazaar!
Cyclops Lane!
Dark Cave
Firecat Alley!
Triton Avenue!
Haunted Cave 





~ Edward Lifegem












April 15, 2011

Heads up On what Tomorrow's Post Will Be.

Tomorrow I will be giving a tour around Wizard City, and showing Pictures of places and talking about it below the picture all around wizard City. And I will do that each day until Celestia And I will give information About Grizzlehiem and Wintertusk When It Is released. So Have a nice day and See everyone tomorrow or in the Spiral!!


~ Edward Lifegem

April 15, 2011

Wizard Weekly Episode 3!

I do not Own this Video.



~ Edward Lifegem

April 15, 2011

School Of the Day: Balance School!




Balance School

“Eye of Newt, and Toe of Frog, Wool of Bat, and Tongue of Dog.”


The Magic of Balance is harmony and finding equality in all things. It draws on elements from each of the other schools, incorporating bits and pieces of those other energies to fill in the spaces between the Schools. Wizards who focus on Balance Magic, known as Sorcerers, are broad-minded. In their minds, all things deserve consideration, and there may be many answers to a single question. The drawback to this point of view, is a tendency to seem impassive or indecisive and never willing to embrace a side or position. Sorcerers use Transmutation to blend the forces of the other schools for their spells.

Sorcery does not draw upon internal aspects of the caster, nor does it rely on external forces. Instead, it is the creation of something new by combining elements in unique and powerful ways.

  The Balance School will train its student wizards to be effective in group play. Balance Wizards are most effective in group play because they have the ability to buff other players as well as themselves. Although effective in group-play, they can still sufficiently play alone. They have a little bit of everything, which allows them to surpass most monster resistances, heal themselves a little bit, and buff players. 






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